Medieval dynasty villager needs

 Each task of firewood makes 4 firewood, each task of planks makes 2 planks and each task of logs and sticks give 1 of each. Firewood and planks consume logs to make. The values I had for time needed to make 1.2 logs was 2% and to make 1.2 firewood (x4) its 4% so lets say that 1.2 logs needs 2T and 1.2 firewood (x4) needs 4T. .

How to manage the most efficiently your village workers in Medieval Dynasty, and increase resources outputs 🪓🧑‍🌾? ️00:00 Introduction ️01:14 Part #1: Gene...During the medieval era, village stewards represented the lord, effectively controlling the town or city. They were answerable to the lord. In castles, stewards managed the castle’...The best village location in Medieval Dynasty is right in the. center of the map. , along the. southern side of the river. (at the top of the 'hump' on the map) . This location is close to the ...

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Go to the resources tab. Check the wood usage tab. All the resources with a green check behind it will be used for fire automatically. All the ones with a red cross behind it will not. You can change these settings. Change them according to your needs. Mine are on firewood only since firewood is most efficient. 5.The Villages, located in sunny Florida, is a popular retirement community that offers an array of amenities and activities for its residents. When it comes to renting a property in...You need a wife which is at least 27 years old. Max. age gap between NPCs for building a couple is 20 years. 10 years is only the limit for your player character. #3. Coyutie Nov 2, 2022 @ 7:47am. Originally posted by Capuzzi09: Originally posted by Coyutie: I recently had a quest from the wife that ended up with me recruiting a 47 year old man ...

If your new location is close enough to a forest, you don't need to bring the logs either. Build a resource storage where you will want your new village to be and use the resources to build your village (including a new food storage as well). You can then go back to remove your old resource and food storage, or leave the resource storage if it ...Medieval Dynasty – How to manage your villagers. This is a common issue I see with gamers of Medieval Dynasty. You recruit a villager, build them a house and assign the house, you then assign them to work in the woodshed. The villager has an axe and seems to have everything needed to produce logs, firewood, and planks. But day after day you ...Only ONE Villager can take on a stage of farming. E.G. If Bob is doing manure, no other Villagers can do manure. They will either start other stages if possible (such as planting seeds), or stand there and do nothing. Villagers respect seasonal seeds. They will not plant Carrots in Autumn etc. They do not need any tools, manure, seeds etc.Nov 18, 2020 · Medieval Dynasty is a unique combination of multiple successful genres: Survival: The need to survive, feed and ensure survival through hunting, farming and cultivation of the land. Simulation: Create tools and weapons, construct and extend houses, stables and all manner of buildings as you grow an empire. Medieval Dynasty is a unique combination of multiple successful genres: Survival: The need to survive, feed and ensure survival through hunting, farming and cultivation of the land. Simulation: Create tools and weapons, construct and extend houses, stables and all manner of buildings as you grow an empire.

Check out some of these gorgeous villages throughout Italy. As the travel industry reopens following COVID-19 shutdowns, TPG suggests that you talk to your doctor, follow health of...They need water, food and firewood. you can reduce the need for firewood by building houses out of better materials and insulating them. If you have a food storage, placing water and food in there is enough. If you don't have it you will have to bring the things to the chests in inhabited houses.**first how much water DOES a villager need per day?-> most simple seems to be water bucket.-> needs only planks to make *** we will need first a lumberjack to cut logs, and make planks. 0.5h for a log 2h for a plank.-> 1 bucket needs 2 planks, 2 planks are made from 1 log, so 4.5h/10h of a workday of a lumberjack for that. ** ….

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Mood is a parameter that tells the player's settlement villagers' happiness level from 100% to -100%. The better the mood villagers have, the better their productivity will be. There are several elements that increases or decreases it. If the mood is in its lowest point, the villager will leave due to discomfort and the player will suffer a dynasty reputation penalty. The skill perk "Good Host ...Villagers eat raw vegetables, but they do not eat raw meat, only cooked meat or soup etc. Villagers can use any type of wood for heating their houses. If they have a choice, they use sticks and firewood before they use logs. 50% happiness is enough to make your villagers stay and work, so there is no need to raise villager happiness further.

Let me share with you what I know on the secrets of happiness!0:12 Tip #1 Always check food, water and firewood1:44 Tip #2 Better homes better living3:24 Ti... Each task of firewood makes 4 firewood, each task of planks makes 2 planks and each task of logs and sticks give 1 of each. Firewood and planks consume logs to make. The values I had for time needed to make 1.2 logs was 2% and to make 1.2 firewood (x4) its 4% so lets say that 1.2 logs needs 2T and 1.2 firewood (x4) needs 4T. See full list on cbr.com

swvxx vs snvxx Fel May 27, 2021 @ 7:58pm. You need to keep in mind that villagers will first consume food that has the highest nutrition value (and the lowest freshness percentage among those with equal nutrition) so maybe that's why they don't drink the juices if they have better foods available. #3. Gab May 28, 2021 @ 2:17pm. carson city gastroenterologygunsmoke with chester 10 villagers can need anything from 300 (full need, no diplo skill no upgraded house) to 105 wood).. that means between 60 and 21 firewood per day.. and that in turn means providing between 15 and 6.25 logs a day. waydamin Pickup lots of sticks and stone. Will craft stone knives, and stone axes for coin super early game, before any buildings. And continue during early game when these can be automated. This is important to afford fertilizer and cabbage seeds for our year 1 farm.2. The ratio of tool durability to labor required for stone tools is very poor. That is, stone tools break fast and a villager can only make a handful a day. As you go up to copper, bronze, and eventually iron, this ratio gets vastly better as the durability skyrockets. 3. the alcatraz of the rockiesjean tayntonthat's italian pizza and pasta hinesville ga menu Jul 11, 2023 · Craft Buckets at the Workshop. 2 Planks make 1 Bucket. Fill the Bucket at the Well. Place the Bucket of Water into the Food Storage. Buckets of Water placed in Food Storage will fulfill your Villagers' need for Water. When the Buckets are empty, they'll be returned to the Resource Storage with reduced Durability (until they eventually break). If when you select a villager to assign a house and click on assign house and nothing appears, it is because you have no vacancy for a male or female. You are only allowed 1 man and 1 woman per house, I got caught a few times too and had to build a new house. #7. DackJaniels Apr 29, 2022 @ 11:04am. I just didn't read properly, I didn't know ... wegmans donation request Trepanation and coffin birth have been found in an ancient skeleton. HowStuffWorks looks at the ancient skeletal remains. Advertisement It's really too bad about the Middle Ages. T... You need a house, food storage and a resource storage. Plus your house. That should be your first 4 buildings. #1. NAZGULL Sep 18, 2020 @ 8:09pm. so what i've found so far is the villagers need a storage building to get their firewood, and the food storage to get their food, both of which you have to keep stocked. i've got a woodshed with a a ... skyrim se modlistweather garden grove ca 92843jubilee delta One way to tell is to move one of them to an empty house. If the other person goes too, they are married. The do show as married, although not labeled as so. Click name, hit F, then even before a child, the other person will show there. The name will be alone on their panel if not married. I know because I've been trying to run a baby mill, lol ...Originally posted by deRami: I haven't noticed that distance matters for the food or resource storage, other than making it inconvenient for YOU the player. Since all food storages are connected, and all resource storages are connected, I tend to scatter them around the map. Ahh TY I knew the resource storage connected but not the food …